Showing 1361 moves
Replenish
[ REPLENISH ]
#1362
The user attacks the target while replenishing. This may restore the user and it's allies held items.
Move Stats
Power: 70
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 50%
Flags
—
Requiem
[ REQUIEM ]
#1273
The user performs a ritual, sounding it out onto the target, which may inflict a curse on the target.
Rest
[ REST ]
#721
The user sleeps for two turns. The user's HP are restored and any status conditions healed.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: User
Func: 0x0D9
Effect: 0%
Retaliate
[ RETALIATE ]
#722
The user seeks revenge. If an ally fainted on the previous turn, it deals more damage.
Move Stats
Power: 70
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x085
Effect: 0%
Flags
Retrograde
[ RETROGRADE ]
#1186
The target, if they are a Mega Pokémon, is reverted to its basic form.
Move Stats
Power: 0
Accuracy: 100
PP: 30
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
Flags
Return
[ RETURN ]
#723
This full-power attack grows more powerful the more the user likes their Trainer.
Move Stats
Power: 1
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x089
Effect: 0%
Flags
RevelationDance
[ REVELATIONDANCE ]
#724
The user attacks the target by dancing very hard. The user's type determines the type of this move.
Move Stats
Power: 90
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x16A
Effect: 100%
Flags
—
Revenge
[ REVENGE ]
#725
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Move Stats
Power: 60
Accuracy: 100
PP: 10
Priority: -4
Additional Info
Target: SingleNonUser
Func: 0x081
Effect: 0%
Flags
Reversal
[ REVERSAL ]
#726
An all-out attack that becomes more powerful the less HP the user has.
Move Stats
Power: 1
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x098
Effect: 0%
Flags
Revival Blessing
[ REVIVALBLESSING ]
#727
The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.
Move Stats
Power: 0
Accuracy: 0
PP: 1
Priority: 0
Additional Info
Target: User
Func: 0x279
Effect: 0%
Flags
—
Rider Kick
[ RIDERKICK ]
#1116
The user kicks the target with swarming power. This attack never misses and ignores the target's ability.
Move Stats
Power: 90
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
Rip and Tear
[ RIPANDTEAR ]
#1075
The user brutally shreds the target using it's fangs. This lowers the target's speed and may leave it bleeding. This move can't be used twice in a row.
Rising Voltage
[ RISINGVOLTAGE ]
#728
The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
Move Stats
Power: 70
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x20A
Effect: 0%
Flags
—
Roar
[ ROAR ]
#729
The target is scared off, and a different Pokémon is dragged out. Ends the battle in the wild.
Roar of Time
[ ROAROFTIME ]
#730
The user blasts the target with power that distorts even time. The user can't move on the next turn.
Rock Blast
[ ROCKBLAST ]
#731
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
Move Stats
Power: 25
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C0
Effect: 0%
Flags
Rock Climb
[ ROCKCLIMB ]
#732
The user attacks the target by smashing into it with incredible force. This may also confuse the target. It can also be used to scale rocky walls.
Move Stats
Power: 90
Accuracy: 85
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x013
Effect: 20%
Flags
Rock Polish
[ ROCKPOLISH ]
#733
The user polishes their body to reduce drag. This sharply raises the user's Speed stat.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: User
Func: 0x030
Effect: 0%
Flags
Rock Slash
[ ROCKSLASH ]
#1267
The user slashes away with such force that it cuts through rock even.
Move Stats
Power: 140
Accuracy: 70
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Effect: 0%
Flags
Rock Slide
[ ROCKSLIDE ]
#734
Large boulders are hurled at the targets to inflict damage. The opposing Pokémon may flinch.
Move Stats
Power: 75
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00F
Effect: 30%
Flags
Replenish
REPLENISH
The user attacks the target while replenishing. This may restore the user and it's allies held items.
Power
70
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
TBA
Effect:
50%
#1362
Requiem
REQUIEM
The user performs a ritual, sounding it out onto the target, which may inflict a curse on the target.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
TBA
Effect:
10%
WIP
soundmove
#1273
Rest
REST
The user sleeps for two turns. The user's HP are restored and any status conditions healed.
Power
0
Accuracy
0
PP
10
Priority
0
Target:
User
Func:
0x0D9
healingmove
snatchable
nonmirror
bypassprotect
fieldmoves
#721
Retaliate
RETALIATE
The user seeks revenge. If an ally fainted on the previous turn, it deals more damage.
Power
70
Accuracy
100
PP
5
Priority
0
Target:
SingleNonUser
Func:
0x085
contact
#722
Retrograde
RETROGRADE
The target, if they are a Mega Pokémon, is reverted to its basic form.
Power
0
Accuracy
100
PP
30
Priority
0
Target:
SingleNonUser
Func:
TBA
WIP
#1186
Return
RETURN
This full-power attack grows more powerful the more the user likes their Trainer.
Power
1
Accuracy
100
PP
20
Priority
0
Target:
SingleNonUser
Func:
0x089
contact
#723
RevelationDance
REVELATIONDANCE
The user attacks the target by dancing very hard. The user's type determines the type of this move.
Power
90
Accuracy
100
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x16A
Effect:
100%
#724
Revenge
REVENGE
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Power
60
Accuracy
100
PP
10
Priority
-4
Target:
SingleNonUser
Func:
0x081
contact
#725
Reversal
REVERSAL
An all-out attack that becomes more powerful the less HP the user has.
Power
1
Accuracy
100
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x098
contact
#726
Revival Blessing
REVIVALBLESSING
The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.
Power
0
Accuracy
0
PP
1
Priority
0
Target:
User
Func:
0x279
#727
Rider Kick
RIDERKICK
The user kicks the target with swarming power. This attack never misses and ignores the target's ability.
Power
90
Accuracy
0
PP
10
Priority
0
Target:
SingleNonUser
Func:
TBA
contact
perfectaccuracymove
kickingmove
#1116
Rip and Tear
RIPANDTEAR
The user brutally shreds the target using it's fangs. This lowers the target's speed and may leave it bleeding. This move can't be used twice in a row.
Power
110
Accuracy
90
PP
5
Priority
0
Target:
SingleNonUser
Func:
TBA
Effect:
50%
contact
bitemove
bleedmove
WIP
#1075
Rising Voltage
RISINGVOLTAGE
The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
Power
70
Accuracy
100
PP
20
Priority
0
Target:
SingleNonUser
Func:
0x20A
#728
Roar
ROAR
The target is scared off, and a different Pokémon is dragged out. Ends the battle in the wild.
Power
0
Accuracy
0
PP
20
Priority
-6
Target:
SingleNonUser
Func:
0x0EB
soundmove
nonmirror
magiccoat
#729
Roar of Time
ROAROFTIME
The user blasts the target with power that distorts even time. The user can't move on the next turn.
Power
150
Accuracy
90
PP
5
Priority
0
Target:
SingleNonUser
Func:
0x0C2
soundmove
WIP
#730
Rock Blast
ROCKBLAST
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
Power
25
Accuracy
90
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x0C0
launchermove
multihitmove
#731
Rock Climb
ROCKCLIMB
The user attacks the target by smashing into it with incredible force. This may also confuse the target. It can also be used to scale rocky walls.
Power
90
Accuracy
85
PP
20
Priority
0
Target:
SingleNonUser
Func:
0x013
Effect:
20%
contact
fieldmoves
#732
Rock Polish
ROCKPOLISH
The user polishes their body to reduce drag. This sharply raises the user's Speed stat.
Power
0
Accuracy
0
PP
20
Priority
0
Target:
User
Func:
0x030
snatchable
nonmirror
bypassprotect
#733
Rock Slash
ROCKSLASH
The user slashes away with such force that it cuts through rock even.
Power
140
Accuracy
70
PP
5
Priority
0
Target:
SingleNonUser
slicingmove
contact
#1267
Rock Slide
ROCKSLIDE
Large boulders are hurled at the targets to inflict damage. The opposing Pokémon may flinch.
Power
75
Accuracy
90
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x00F
Effect:
30%
throwmove
flinchmove
#734