Showing 1361 moves
GHOST
physical
Rage Fist
[ RAGEFIST ]
#706
The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.
Move Stats
Power: 50
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x268
Effect: 0%
BUG
status
Rage Powder
[ RAGEPOWDER ]
#707
The user scatters a cloud of irritating powder to draw attention. Opponents aim only at the user.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 3
Additional Info
Target: User
Func: 0x117
Effect: 0%
Flags
NORMAL
physical
Raging Bull
[ RAGINGBULL ]
#708
The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break Light Screen and Reflect.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x258
Effect: 0%
Flags
FIRE
physical
Raging Fury
[ RAGINGFURY ]
#709
The user rampages around spewing flames for two to three turns. The user then becomes confused.
Move Stats
Power: 120
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: RandomOpposing
Func: 0x0D2
Effect: 0%
Flags
GHOST
SPECIAL
Raging Souls
[ RAGINGSOULS ]
#1330
The user releases rampaging souls of the past at the target. The recoil harshly lowers the user's Sp. Atk stat.
Move Stats
Power: 130
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x03F
Effect: 0%
Flags
BUG
PHYSICAL
Raid Kick
[ RAIDKICK ]
#1050
The user kicks the target twice in a row with swarm power. It may also flinch the target.
Move Stats
Power: 40
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 20%
WATER
STATUS
Rain Dance
[ RAINDANCE ]
#710
Summons rain for five turns, powering up Water-type moves and weakening Fire-type moves.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: UserSide
Func: 0x100
Effect: 0%
Flags
WATER
PHYSICAL
Rapid River
[ RAPIDRIVER ]
#1097
The user attacks with a surge of water that hits the target twice.
Move Stats
Power: 45
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0BD
Effect: 0%
NORMAL
physical
Rapid Spin
[ RAPIDSPIN ]
#711
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. This raises the user's Speed too.
Move Stats
Power: 50
Accuracy: 100
PP: 40
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x110
Effect: 100%
Flags
GRASS
physical
Razor Leaf
[ RAZORLEAF ]
#712
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
Move Stats
Power: 55
Accuracy: 95
PP: 25
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
WATER
physical
Razor Shell
[ RAZORSHELL ]
#713
The user cuts the target with sharp shells. This may also lower the target's Defense stat.
Move Stats
Power: 75
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x043
Effect: 50%
Flags
FLYING
SPECIAL
Razor Wind
[ RAZORWIND ]
#714
Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Move Stats
Power: 80
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C3
Effect: 0%
NORMAL
PHYSICAL
Ready or Not
[ READYORNOT ]
#1312
The user turns around. In the next turn the the target is struck by the user. This may also make the target flinch.
Move Stats
Power: 80
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
NORMAL
status
Recover
[ RECOVER ]
#715
Regenerating their own cells, the user restores up to half of their max HP.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: User
Func: 0x0D5
Effect: 0%
NORMAL
status
Recycle
[ RECYCLE ]
#716
The user recycles a held item that has been used in battle so it can be used again.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: User
Func: 0x0F6
Effect: 0%
PSYCHIC
status
Reflect
[ REFLECT ]
#717
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: BothSides
Func: 0x0A2
Effect: 0%
NORMAL
status
Reflect Type
[ REFLECTTYPE ]
#718
The user reflects the target's type, becoming the same type as the target.
Move Stats
Power: 0
Accuracy: 0
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x062
Effect: 0%
Flags
NORMAL
status
Refresh
[ REFRESH ]
#719
The user rests to cure themselves of a poisoning, burn, or paralysis.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: User
Func: 0x018
Effect: 0%
DARK
PHYSICAL
Relentless Clobber
[ RELENTLESSCLOBBER ]
#1192
The user hammers two to five times in a row into the target with no mercy.
Move Stats
Power: 25
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C0
Effect: 0%
NORMAL
special
Relic Song
[ RELICSONG ]
#720
The user appeals to the targets' hearts with an ancient song. This may also induce sleep.
Move Stats
Power: 75
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x003
Effect: 10%
Flags
GHOST physical
Rage Fist
RAGEFIST
The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.
Power
50
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x268
contact punchmove
#706
BUG status
Rage Powder
RAGEPOWDER
The user scatters a cloud of irritating powder to draw attention. Opponents aim only at the user.
Power
0
Accuracy
0
PP
20
Priority
3
Target: User
Func: 0x117
powdermove
#707
NORMAL physical
Raging Bull
RAGINGBULL
The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break Light Screen and Reflect.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x258
contact
#708
FIRE physical
Raging Fury
RAGINGFURY
The user rampages around spewing flames for two to three turns. The user then becomes confused.
Power
120
Accuracy
100
PP
10
Priority
0
Target: RandomOpposing
Func: 0x0D2
#709
GHOST SPECIAL
Raging Souls
RAGINGSOULS
The user releases rampaging souls of the past at the target. The recoil harshly lowers the user's Sp. Atk stat.
Power
130
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x03F
#1330
BUG PHYSICAL
Raid Kick
RAIDKICK
The user kicks the target twice in a row with swarm power. It may also flinch the target.
Power
40
Accuracy
90
PP
10
Priority
0
Target: SingleNonUser
Func: TBA
Effect: 20%
contact kickingmove flinchmove WIP
#1050
WATER STATUS
Rain Dance
RAINDANCE
Summons rain for five turns, powering up Water-type moves and weakening Fire-type moves.
Power
0
Accuracy
0
PP
10
Priority
0
Target: UserSide
Func: 0x100
weathermove
#710
WATER PHYSICAL
Rapid River
RAPIDRIVER
The user attacks with a surge of water that hits the target twice.
Power
45
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x0BD
multihitmove contact launchermove
#1097
NORMAL physical
Rapid Spin
RAPIDSPIN
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. This raises the user's Speed too.
Power
50
Accuracy
100
PP
40
Priority
0
Target: SingleNonUser
Func: 0x110
Effect: 100%
contact
#711
GRASS physical
Razor Leaf
RAZORLEAF
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
Power
55
Accuracy
95
PP
25
Priority
0
Target: SingleNonUser
Func: 0x000
highcrit
#712
WATER physical
Razor Shell
RAZORSHELL
The user cuts the target with sharp shells. This may also lower the target's Defense stat.
Power
75
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x043
Effect: 50%
contact
#713
FLYING SPECIAL
Razor Wind
RAZORWIND
Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Power
80
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x0C3
highcrit windmove slicingmove airmove WIP
#714
NORMAL PHYSICAL
Ready or Not
READYORNOT
The user turns around. In the next turn the the target is struck by the user. This may also make the target flinch.
Power
80
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: TBA
contact twoturnmove flinchmove
#1312
NORMAL status
Recover
RECOVER
Regenerating their own cells, the user restores up to half of their max HP.
Power
0
Accuracy
0
PP
10
Priority
0
Target: User
Func: 0x0D5
healingmove snatchable nonmirror bypassprotect
#715
NORMAL status
Recycle
RECYCLE
The user recycles a held item that has been used in battle so it can be used again.
Power
0
Accuracy
0
PP
10
Priority
0
Target: User
Func: 0x0F6
snatchable nonmirror bypassprotect
#716
PSYCHIC status
Reflect
REFLECT
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Power
0
Accuracy
0
PP
20
Priority
0
Target: BothSides
Func: 0x0A2
snatchable nonmirror bypassprotect screenmove
#717
NORMAL status
Reflect Type
REFLECTTYPE
The user reflects the target's type, becoming the same type as the target.
Power
0
Accuracy
0
PP
15
Priority
0
Target: SingleNonUser
Func: 0x062
nonmirror
#718
NORMAL status
Refresh
REFRESH
The user rests to cure themselves of a poisoning, burn, or paralysis.
Power
0
Accuracy
0
PP
20
Priority
0
Target: User
Func: 0x018
snatchable nonmirror bypassprotect
#719
DARK PHYSICAL
Relentless Clobber
RELENTLESSCLOBBER
The user hammers two to five times in a row into the target with no mercy.
Power
25
Accuracy
100
PP
20
Priority
0
Target: SingleNonUser
Func: 0x0C0
multihitmove hammermove contact
#1192
NORMAL special
Relic Song
RELICSONG
The user appeals to the targets' hearts with an ancient song. This may also induce sleep.
Power
75
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x003
Effect: 10%
soundmove
#720