Showing 1361 moves
Metal Burst
[ METALBURST ]
#545
The user retaliates with greater force against the opponent that last inflicted damage on them.
Move Stats
Power: 1
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: NoTarget
Func: 0x073
Effect: 0%
Flags
Metal Claw
[ METALCLAW ]
#546
The target is raked with steel claws. This may also raise the user's Attack stat.
Move Stats
Power: 50
Accuracy: 95
PP: 35
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x01C
Effect: 10%
Flags
Metal Cruncher
[ METALCRUNCHER ]
#547
The user crunches up the target with metal fangs. It has a high chance of lowering the target's Defense.
Metal Sound
[ METALSOUND ]
#548
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Metal Whip
[ METALWHIP ]
#549
A whip made of sharp steel traps the target and deals damage for four to five turns.
Move Stats
Power: 50
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0CF
Effect: 0%
Flags
Metallic Melody
[ METALLICMELODY ]
#1274
The user creates a metallic melody, which damages the foe.
Move Stats
Power: 85
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
Meteor Assault
[ METEORASSAULT ]
#550
The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger.
Move Stats
Power: 150
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C2
Effect: 0%
Flags
Meteor Beam
[ METEORBEAM ]
#551
In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
Move Stats
Power: 120
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x203
Effect: 0%
Flags
Meteor Mash
[ METEORMASH ]
#552
The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat. This move is Steel- and Cosmic-type simultaneously.
Metronome
[ METRONOME ]
#553
The user waggles a finger and stimulates their brain into randomly using nearly any move.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: NoTarget
Func: 0x0B6
Effect: 0%
Flags
—
Midnight Photosynthesis
[ MIDNIGHTPHOTOSYNTHESIS ]
#554
The user infests the target and restores some of its own HP. This may also raise all the user's or decrease all the target's stats.
Move Stats
Power: 60
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x912
Effect: 10%
Flags
Mighty Cleave
[ MIGHTYCLEAVE ]
#555
Cleaves the target. Ignores protecting moves.
Move Stats
Power: 95
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x285
Effect: 0%
Flags
Milk Drink
[ MILKDRINK ]
#556
The user restores up to half of their max HP. May also be used in the field to heal HP.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: User
Func: 0x0D5
Effect: 0%
Mimic
[ MIMIC ]
#557
The user copies the target's last move. This move can be used until the Pokémon is switched out.
Mind Blown
[ MINDBLOWN ]
#558
The user attacks everything around by causing their own head to explode. This also damages the user.
Move Stats
Power: 150
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: AllNonUser
Func: 0x175
Effect: 0%
Flags
Mind Break
[ MINDBREAK ]
#1321
The user tortures the target and breaks it's mind. This may also leave the target confused.
Move Stats
Power: 110
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x013
Effect: 20%
Flags
Mind Reader
[ MINDREADER ]
#559
The user senses the target's movements to ensure the next attack hitting the target.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0A6
Effect: 0%
Flags
—
Minimize
[ MINIMIZE ]
#560
The user compresses their body to make themselves look smaller, sharply raising their Evasion.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: User
Func: 0x034
Effect: 0%
Flags
Miracle Eye
[ MIRACLEEYE ]
#561
Enables Psychic-type attacks to hit Dark-types. Renders a target's raised Evasion useless.
Move Stats
Power: 0
Accuracy: 0
PP: 40
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0A8
Effect: 0%
Flags
Mirage Slam
[ MIRAGESLAM ]
#1184
The user slams it's body at the target like a hammer. Two turns later, the target is hit by a mirage.
Move Stats
Power: 120
Accuracy: 85
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
Flags
Metal Burst
METALBURST
The user retaliates with greater force against the opponent that last inflicted damage on them.
Power
1
Accuracy
100
PP
10
Priority
0
Target:
NoTarget
Func:
0x073
bypassprotect
#545
Metal Claw
METALCLAW
The target is raked with steel claws. This may also raise the user's Attack stat.
Power
50
Accuracy
95
PP
35
Priority
0
Target:
SingleNonUser
Func:
0x01C
Effect:
10%
contact
slicingmove
#546
Metal Cruncher
METALCRUNCHER
The user crunches up the target with metal fangs. It has a high chance of lowering the target's Defense.
Power
120
Accuracy
85
PP
5
Priority
0
Target:
SingleNonUser
Func:
0x043
Effect:
85%
contact
bitemove
#547
Metal Sound
METALSOUND
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Power
0
Accuracy
85
PP
40
Priority
0
Target:
SingleNonUser
Func:
0x04F
soundmove
magiccoat
#548
Metal Whip
METALWHIP
A whip made of sharp steel traps the target and deals damage for four to five turns.
Power
50
Accuracy
90
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x0CF
contact
trappingmove
#549
Metallic Melody
METALLICMELODY
The user creates a metallic melody, which damages the foe.
Power
85
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x000
soundmove
#1274
Meteor Assault
METEORASSAULT
The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger.
Power
150
Accuracy
100
PP
5
Priority
0
Target:
SingleNonUser
Func:
0x0C2
slicingmove
#550
Meteor Beam
METEORBEAM
In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
Power
120
Accuracy
90
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x203
beammove
#551
Meteor Mash
METEORMASH
The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat. This move is Steel- and Cosmic-type simultaneously.
Power
90
Accuracy
90
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x01C
Effect:
20%
contact
punchmove
#552
Metronome
METRONOME
The user waggles a finger and stimulates their brain into randomly using nearly any move.
Power
0
Accuracy
0
PP
10
Priority
0
Target:
NoTarget
Func:
0x0B6
#553
Midnight Photosynthesis
MIDNIGHTPHOTOSYNTHESIS
The user infests the target and restores some of its own HP. This may also raise all the user's or decrease all the target's stats.
Power
60
Accuracy
100
PP
5
Priority
0
Target:
SingleNonUser
Func:
0x912
Effect:
10%
healingmove
#554
Mighty Cleave
MIGHTYCLEAVE
Cleaves the target. Ignores protecting moves.
Power
95
Accuracy
100
PP
5
Priority
0
Target:
SingleNonUser
Func:
0x285
contact
bypassprotect
#555
Milk Drink
MILKDRINK
The user restores up to half of their max HP. May also be used in the field to heal HP.
Power
0
Accuracy
0
PP
10
Priority
0
Target:
User
Func:
0x0D5
healingmove
snatchable
nonmirror
bypassprotect
fieldmoves
#556
Mimic
MIMIC
The user copies the target's last move. This move can be used until the Pokémon is switched out.
Power
0
Accuracy
0
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x05C
nonmirror
WIP
#557
Mind Blown
MINDBLOWN
The user attacks everything around by causing their own head to explode. This also damages the user.
Power
150
Accuracy
100
PP
5
Priority
0
Target:
AllNonUser
Func:
0x175
RECOILMOVE
#558
Mind Break
MINDBREAK
The user tortures the target and breaks it's mind. This may also leave the target confused.
Power
110
Accuracy
90
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x013
Effect:
20%
confusionmove
#1321
Mind Reader
MINDREADER
The user senses the target's movements to ensure the next attack hitting the target.
Power
0
Accuracy
0
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x0A6
#559
Minimize
MINIMIZE
The user compresses their body to make themselves look smaller, sharply raising their Evasion.
Power
0
Accuracy
0
PP
10
Priority
0
Target:
User
Func:
0x034
snatchable
nonmirror
bypassprotect
#560
Miracle Eye
MIRACLEEYE
Enables Psychic-type attacks to hit Dark-types. Renders a target's raised Evasion useless.
Power
0
Accuracy
0
PP
40
Priority
0
Target:
SingleNonUser
Func:
0x0A8
magiccoat
#561
Mirage Slam
MIRAGESLAM
The user slams it's body at the target like a hammer. Two turns later, the target is hit by a mirage.
Power
120
Accuracy
85
PP
10
Priority
0
Target:
SingleNonUser
Func:
TBA
contact
hammermove
#1184