Showing 1361 moves
Mud Sport
[ MUDSPORT ]
#579
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
Move Stats
Power: 0
Accuracy: 0
PP: 15
Priority: 0
Additional Info
Target: BothSides
Func: 0x09D
Effect: 0%
Flags
—
Mud-Slap
[ MUDSLAP ]
#578
The user hurls mud in the target's face to inflict damage and lower its Accuracy.
Move Stats
Power: 20
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x047
Effect: 100%
Flags
—
Muddy Water
[ MUDDYWATER ]
#576
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their Accuracy.
Move Stats
Power: 90
Accuracy: 85
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x047
Effect: 30%
Flags
—
Multi-Attack
[ MULTIATTACK ]
#580
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 120
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Multi-Attack
[ MULTIATTACKBUG ]
#581
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Multi-Attack
[ MULTIATTACKDARK ]
#582
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Multi-Attack
[ MULTIATTACKDRAGON ]
#583
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Multi-Attack
[ MULTIATTACKELECTRIC ]
#584
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Multi-Attack
[ MULTIATTACKFAIRY ]
#585
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Multi-Attack
[ MULTIATTACKFIGHTING ]
#586
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Multi-Attack
[ MULTIATTACKFIRE ]
#587
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Multi-Attack
[ MULTIATTACKFLYING ]
#588
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Multi-Attack
[ MULTIATTACKGHOST ]
#589
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Multi-Attack
[ MULTIATTACKGLITCH ]
#590
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Multi-Attack
[ MULTIATTACKGRASS ]
#591
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Multi-Attack
[ MULTIATTACKGROUND ]
#592
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Multi-Attack
[ MULTIATTACKICE ]
#593
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Multi-Attack
[ MULTIATTACKNUKE ]
#594
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Multi-Attack
[ MULTIATTACKPOISON ]
#595
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Mud Sport
MUDSPORT
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
Power
0
Accuracy
0
PP
15
Priority
0
Target:
BothSides
Func:
0x09D
#579
Mud-Slap
MUDSLAP
The user hurls mud in the target's face to inflict damage and lower its Accuracy.
Power
20
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x047
Effect:
100%
#578
Muddy Water
MUDDYWATER
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their Accuracy.
Power
90
Accuracy
85
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x047
Effect:
30%
#576
Multi-Attack
MULTIATTACK
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
120
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
#580
Multi-Attack
MULTIATTACKBUG
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#581
Multi-Attack
MULTIATTACKDARK
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#582
Multi-Attack
MULTIATTACKDRAGON
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#583
Multi-Attack
MULTIATTACKELECTRIC
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#584
Multi-Attack
MULTIATTACKFAIRY
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#585
Multi-Attack
MULTIATTACKFIGHTING
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#586
Multi-Attack
MULTIATTACKFIRE
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#587
Multi-Attack
MULTIATTACKFLYING
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#588
Multi-Attack
MULTIATTACKGHOST
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#589
Multi-Attack
MULTIATTACKGLITCH
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#590
Multi-Attack
MULTIATTACKGRASS
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#591
Multi-Attack
MULTIATTACKGROUND
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#592
Multi-Attack
MULTIATTACKICE
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#593
Multi-Attack
MULTIATTACKNUKE
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#594
Multi-Attack
MULTIATTACKPOISON
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#595
Multi-Attack
MULTIATTACKPSYCHIC
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#596