Showing 1361 moves
GROUND
status
Mud Sport
[ MUDSPORT ]
#579
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
Move Stats
Power: 0
Accuracy: 0
PP: 15
Priority: 0
Additional Info
Target: BothSides
Func: 0x09D
Effect: 0%
Flags
GROUND
special
Mud-Slap
[ MUDSLAP ]
#578
The user hurls mud in the target's face to inflict damage and lower its Accuracy.
Move Stats
Power: 20
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x047
Effect: 100%
Flags
WATER
special
Muddy Water
[ MUDDYWATER ]
#576
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their Accuracy.
Move Stats
Power: 90
Accuracy: 85
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x047
Effect: 30%
Flags
NORMAL
physical
Multi-Attack
[ MULTIATTACK ]
#580
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 120
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
BUG
physical
Multi-Attack
[ MULTIATTACKBUG ]
#581
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
DARK
physical
Multi-Attack
[ MULTIATTACKDARK ]
#582
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
DRAGON
physical
Multi-Attack
[ MULTIATTACKDRAGON ]
#583
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
ELECTRIC
physical
Multi-Attack
[ MULTIATTACKELECTRIC ]
#584
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
FAIRY
physical
Multi-Attack
[ MULTIATTACKFAIRY ]
#585
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
FIGHTING
physical
Multi-Attack
[ MULTIATTACKFIGHTING ]
#586
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
FIRE
physical
Multi-Attack
[ MULTIATTACKFIRE ]
#587
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
FLYING
physical
Multi-Attack
[ MULTIATTACKFLYING ]
#588
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
GHOST
physical
Multi-Attack
[ MULTIATTACKGHOST ]
#589
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
QMARKS
physical
Multi-Attack
[ MULTIATTACKGLITCH ]
#590
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
GRASS
physical
Multi-Attack
[ MULTIATTACKGRASS ]
#591
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
GROUND
physical
Multi-Attack
[ MULTIATTACKGROUND ]
#592
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
ICE
physical
Multi-Attack
[ MULTIATTACKICE ]
#593
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
NUCLEAR
physical
Multi-Attack
[ MULTIATTACKNUKE ]
#594
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
POISON
physical
Multi-Attack
[ MULTIATTACKPOISON ]
#595
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
PSYCHIC
physical
Multi-Attack
[ MULTIATTACKPSYCHIC ]
#596
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
GROUND status
Mud Sport
MUDSPORT
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
Power
0
Accuracy
0
PP
15
Priority
0
Target: BothSides
Func: 0x09D
#579
GROUND special
Mud-Slap
MUDSLAP
The user hurls mud in the target's face to inflict damage and lower its Accuracy.
Power
20
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x047
Effect: 100%
#578
WATER special
Muddy Water
MUDDYWATER
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their Accuracy.
Power
90
Accuracy
85
PP
10
Priority
0
Target: SingleNonUser
Func: 0x047
Effect: 30%
#576
NORMAL physical
Multi-Attack
MULTIATTACK
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
120
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact
#580
BUG physical
Multi-Attack
MULTIATTACKBUG
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#581
DARK physical
Multi-Attack
MULTIATTACKDARK
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#582
DRAGON physical
Multi-Attack
MULTIATTACKDRAGON
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#583
ELECTRIC physical
Multi-Attack
MULTIATTACKELECTRIC
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#584
FAIRY physical
Multi-Attack
MULTIATTACKFAIRY
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#585
FIGHTING physical
Multi-Attack
MULTIATTACKFIGHTING
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#586
FIRE physical
Multi-Attack
MULTIATTACKFIRE
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#587
FLYING physical
Multi-Attack
MULTIATTACKFLYING
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#588
GHOST physical
Multi-Attack
MULTIATTACKGHOST
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#589
QMARKS physical
Multi-Attack
MULTIATTACKGLITCH
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#590
GRASS physical
Multi-Attack
MULTIATTACKGRASS
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#591
GROUND physical
Multi-Attack
MULTIATTACKGROUND
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#592
ICE physical
Multi-Attack
MULTIATTACKICE
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#593
NUCLEAR physical
Multi-Attack
MULTIATTACKNUKE
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#594
POISON physical
Multi-Attack
MULTIATTACKPOISON
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#595
PSYCHIC physical
Multi-Attack
MULTIATTACKPSYCHIC
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#596