Showing 1361 moves
GRASS
special
Petal Dance
[ PETALDANCE ]
#644
The user attacks by scattering petals for two to three turns. The user then becomes confused.
Move Stats
Power: 120
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: RandomOpposing
Func: 0x0D2
Effect: 0%
Flags
GRASS
SPECIAL
Petal Sweep
[ PETALSWEEP ]
#1177
The user sweeps the opponent with a triple barrage of petals. The user is then confused.
Move Stats
Power: 40
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
Flags
WIP
GHOST
PHYSICAL
Phantom Force
[ PHANTOMFORCE ]
#645
The user vanishes, then strikes on the next turn. It strikes even if the target protects itself.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0CD
Effect: 0%
GHOST
PHYSICAL
Phantom Glove
[ PHANTOMGLOVE ]
#1093
The user launches a spectral glove at the target. This may lower the target's speed.
Move Stats
Power: 85
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x044
Effect: 30%
PSYCHIC
special
Photon Geyser
[ PHOTONGEYSER ]
#646
A pillar of light that inflicts damage using the higher one of the user's Attack or Sp. Atk.
Move Stats
Power: 100
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x176
Effect: 0%
Flags
ELECTRIC
special
Pika Papow
[ PIKAPAPOW ]
#647
This full-power attack grows more powerful the more the user likes their Trainer.
Move Stats
Power: 1
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x272
Effect: 0%
Flags
BUG
physical
Pin Missile
[ PINMISSILE ]
#648
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Move Stats
Power: 25
Accuracy: 95
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C0
Effect: 0%
Flags
GROUND
PHYSICAL
Pitfall
[ PITFALL ]
#1174
The user hammers into the ground creating a pitfall trap. This may trap the target and guarantees moves to hit them.
Move Stats
Power: 80
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
FAIRY
SPECIAL
Pixie Beam
[ PIXIEBEAM ]
#1079
The user launches a powerful beam infused with fairy energy. This may lower the target's special attack.
Move Stats
Power: 110
Accuracy: 85
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 20%
FAIRY
PHYSICAL
Pixie Slash
[ PIXIESLASH ]
#1103
The user slashes the target with a fairy-infused blade. Crits hit more easily.
Move Stats
Power: 90
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
ELECTRIC
physical
Plasma Fists
[ PLASMAFISTS ]
#649
The user attacks with electrically charged fists. For that turn, Normal-type moves become Electric-type.
Move Stats
Power: 100
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x177
Effect: 0%
ELECTRIC
SPECIAL
Plasma Pulse
[ PLASMAPULSE ]
#1077
The user launches a powerfull plasma pulse at the target. May leave the target paralysed. Doubles in power if the target is afflicted by a status condition.
Move Stats
Power: 65
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 10%
NORMAL
status
Play Nice
[ PLAYNICE ]
#650
The user befriends the target, making it lose the will to fight. It lowers the target's Attack stat.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x042
Effect: 0%
FAIRY
physical
Play Rough
[ PLAYROUGH ]
#651
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
Move Stats
Power: 90
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x042
Effect: 10%
Flags
FLYING
physical
Pluck
[ PLUCK ]
#652
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Move Stats
Power: 60
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0F4
Effect: 0%
POISON
PHYSICAL
Poison Carrot
[ POISONCARROT ]
#1047
The target is stabbed with a carrot-like blade. It may also poison the target.
Move Stats
Power: 60
Accuracy: 95
PP: 25
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x005
Effect: 30%
POISON
physical
Poison Fang
[ POISONFANG ]
#653
The user bites the target with toxic fangs. This may also leave the target badly poisoned.
Move Stats
Power: 50
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x006
Effect: 50%
POISON
status
Poison Gas
[ POISONGAS ]
#654
A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit.
Move Stats
Power: 0
Accuracy: 90
PP: 40
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x005
Effect: 0%
Flags
POISON
physical
Poison Jab
[ POISONJAB ]
#655
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
Move Stats
Power: 80
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x005
Effect: 30%
POISON
STATUS
Poison Powder
[ POISONPOWDER ]
#656
The user scatters a cloud of poisonous dust that poisons the target.
Move Stats
Power: 0
Accuracy: 80
PP: 35
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x005
Effect: 0%
GRASS special
Petal Dance
PETALDANCE
The user attacks by scattering petals for two to three turns. The user then becomes confused.
Power
120
Accuracy
100
PP
10
Priority
0
Target: RandomOpposing
Func: 0x0D2
contact
#644
GRASS SPECIAL
Petal Sweep
PETALSWEEP
The user sweeps the opponent with a triple barrage of petals. The user is then confused.
Power
40
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: TBA
WIP
#1177
GHOST PHYSICAL
Phantom Force
PHANTOMFORCE
The user vanishes, then strikes on the next turn. It strikes even if the target protects itself.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x0CD
contact bypassprotect WIP
#645
GHOST PHYSICAL
Phantom Glove
PHANTOMGLOVE
The user launches a spectral glove at the target. This may lower the target's speed.
Power
85
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x044
Effect: 30%
launchermove contact
#1093
PSYCHIC special
Photon Geyser
PHOTONGEYSER
A pillar of light that inflicts damage using the higher one of the user's Attack or Sp. Atk.
Power
100
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x176
launchermove
#646
ELECTRIC special
Pika Papow
PIKAPAPOW
This full-power attack grows more powerful the more the user likes their Trainer.
Power
1
Accuracy
100
PP
20
Priority
0
Target: SingleNonUser
Func: 0x272
nonmirror
#647
BUG physical
Pin Missile
PINMISSILE
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Power
25
Accuracy
95
PP
20
Priority
0
Target: SingleNonUser
Func: 0x0C0
multihitmove
#648
GROUND PHYSICAL
Pitfall
PITFALL
The user hammers into the ground creating a pitfall trap. This may trap the target and guarantees moves to hit them.
Power
80
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: TBA
contact hammermove
#1174
FAIRY SPECIAL
Pixie Beam
PIXIEBEAM
The user launches a powerful beam infused with fairy energy. This may lower the target's special attack.
Power
110
Accuracy
85
PP
5
Priority
0
Target: SingleNonUser
Func: TBA
Effect: 20%
launchermove beammove WIP
#1079
FAIRY PHYSICAL
Pixie Slash
PIXIESLASH
The user slashes the target with a fairy-infused blade. Crits hit more easily.
Power
90
Accuracy
100
PP
20
Priority
0
Target: SingleNonUser
Func: TBA
highcrit slicingmove contact
#1103
ELECTRIC physical
Plasma Fists
PLASMAFISTS
The user attacks with electrically charged fists. For that turn, Normal-type moves become Electric-type.
Power
100
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x177
contact punchmove
#649
ELECTRIC SPECIAL
Plasma Pulse
PLASMAPULSE
The user launches a powerfull plasma pulse at the target. May leave the target paralysed. Doubles in power if the target is afflicted by a status condition.
Power
65
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: TBA
Effect: 10%
launchermove paralysismove WIP
#1077
NORMAL status
Play Nice
PLAYNICE
The user befriends the target, making it lose the will to fight. It lowers the target's Attack stat.
Power
0
Accuracy
0
PP
20
Priority
0
Target: SingleNonUser
Func: 0x042
bypassprotect magiccoat
#650
FAIRY physical
Play Rough
PLAYROUGH
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
Power
90
Accuracy
90
PP
10
Priority
0
Target: SingleNonUser
Func: 0x042
Effect: 10%
contact
#651
FLYING physical
Pluck
PLUCK
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Power
60
Accuracy
100
PP
20
Priority
0
Target: SingleNonUser
Func: 0x0F4
contact bitemove
#652
POISON PHYSICAL
Poison Carrot
POISONCARROT
The target is stabbed with a carrot-like blade. It may also poison the target.
Power
60
Accuracy
95
PP
25
Priority
0
Target: SingleNonUser
Func: 0x005
Effect: 30%
contact slicingmove
#1047
POISON physical
Poison Fang
POISONFANG
The user bites the target with toxic fangs. This may also leave the target badly poisoned.
Power
50
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x006
Effect: 50%
contact bitemove
#653
POISON status
Poison Gas
POISONGAS
A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit.
Power
0
Accuracy
90
PP
40
Priority
0
Target: SingleNonUser
Func: 0x005
magiccoat
#654
POISON physical
Poison Jab
POISONJAB
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
Power
80
Accuracy
100
PP
20
Priority
0
Target: SingleNonUser
Func: 0x005
Effect: 30%
contact hornmoves punchmove
#655
POISON STATUS
Poison Powder
POISONPOWDER
The user scatters a cloud of poisonous dust that poisons the target.
Power
0
Accuracy
80
PP
35
Priority
0
Target: SingleNonUser
Func: 0x005
magiccoat powdermove
#656