Showing 1361 moves
STEEL
status
Iron Defense
[ IRONDEFENSE ]
#453
The user hardens their body's surface like iron, sharply raising their Defense stat.
Move Stats
Power: 0
Accuracy: 0
PP: 15
Priority: 0
Additional Info
Target: User
Func: 0x02F
Effect: 0%
STEEL
PHYSICAL
Iron Fang
[ IRONFANG ]
#1067
The user bites down using steel-infused fangs. It can also break barriers, such as Light Screen and Reflect.
Move Stats
Power: 85
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
STEEL
physical
Iron Head
[ IRONHEAD ]
#454
The user slams the target with their steel-hard head. This may also make the target flinch.
Move Stats
Power: 80
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00F
Effect: 30%
STEEL
physical
Iron Tail
[ IRONTAIL ]
#455
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Move Stats
Power: 100
Accuracy: 75
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x043
Effect: 30%
Flags
BUG
SPECIAL
Irritation
[ IRRITATION ]
#1150
Does massive damage if the opponent is inflicted with a status.
Move Stats
Power: 60
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x07F
Effect: 0%
Flags
GRASS
physical
Ivy Cudgel
[ IVYCUDGEL ]
#456
The user strikes with an ivy-wrapped cudgel. This move's type depends on the user's mask. Critical hits land more easily.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x280
Effect: 0%
ROCK
PHYSICAL
Jagged Fang
[ JAGGEDFANG ]
#1070
The user bites the target using stone-infused fangs. This may raise the user's attack.
Move Stats
Power: 80
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 10%
ROCK
PHYSICAL
Jagged Horns
[ JAGGEDHORNS ]
#1121
The user strikes its jagged horn into the target. This may leave the target bleeding or make it flinch.
Move Stats
Power: 80
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 10%
ROCK
PHYSICAL
Jagged Punch
[ JAGGEDPUNCH ]
#1057
The target is punched with a rocky fist. This may leave stone splinters behind, that damage the opposing side.
Move Stats
Power: 75
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 10%
DARK
physical
Jaw Lock
[ JAWLOCK ]
#457
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
Move Stats
Power: 80
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x213
Effect: 0%
Flags
POISON
physical
Jet Injector
[ JETINJECTOR ]
#458
The user stings the enemy at the speed of light.
Move Stats
Power: 40
Accuracy: 100
PP: 30
Priority: 1
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
WATER
physical
Jet Punch
[ JETPUNCH ]
#459
The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
Move Stats
Power: 60
Accuracy: 100
PP: 15
Priority: 1
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
DRAGON
STATUS
Jet Stream
[ JETSTREAM ]
#1197
The user creates a stream of supercharged air that allows their team to move first next round.
Move Stats
Power: 0
Accuracy: 0
PP: 15
Priority: 0
Additional Info
Target: UserSide
Func: TBA
Effect: 0%
NORMAL
SPECIAL
Judgment
[ JUDGMENT ]
#460
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
BUG
special
Judgment
[ JUDGMENTBUG ]
#461
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
DARK
special
Judgment
[ JUDGMENTDARK ]
#462
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
DRAGON
special
Judgment
[ JUDGMENTDRAGON ]
#463
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
ELECTRIC
special
Judgment
[ JUDGMENTELECTRIC ]
#464
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
FAIRY
special
Judgment
[ JUDGMENTFAIRY ]
#465
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
FIGHTING
special
Judgment
[ JUDGMENTFIGHTING ]
#466
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
STEEL status
Iron Defense
IRONDEFENSE
The user hardens their body's surface like iron, sharply raising their Defense stat.
Power
0
Accuracy
0
PP
15
Priority
0
Target: User
Func: 0x02F
snatchable nonmirror bypassprotect
#453
STEEL PHYSICAL
Iron Fang
IRONFANG
The user bites down using steel-infused fangs. It can also break barriers, such as Light Screen and Reflect.
Power
85
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: TBA
contact bitemove screenbreaker WIP
#1067
STEEL physical
Iron Head
IRONHEAD
The user slams the target with their steel-hard head. This may also make the target flinch.
Power
80
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x00F
Effect: 30%
contact flinchmove
#454
STEEL physical
Iron Tail
IRONTAIL
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Power
100
Accuracy
75
PP
15
Priority
0
Target: SingleNonUser
Func: 0x043
Effect: 30%
contact
#455
BUG SPECIAL
Irritation
IRRITATION
Does massive damage if the opponent is inflicted with a status.
Power
60
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x07F
#1150
GRASS physical
Ivy Cudgel
IVYCUDGEL
The user strikes with an ivy-wrapped cudgel. This move's type depends on the user's mask. Critical hits land more easily.
Power
100
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x280
contact highcrit
#456
ROCK PHYSICAL
Jagged Fang
JAGGEDFANG
The user bites the target using stone-infused fangs. This may raise the user's attack.
Power
80
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: TBA
Effect: 10%
contact bitemove WIP
#1070
ROCK PHYSICAL
Jagged Horns
JAGGEDHORNS
The user strikes its jagged horn into the target. This may leave the target bleeding or make it flinch.
Power
80
Accuracy
90
PP
10
Priority
0
Target: SingleNonUser
Func: TBA
Effect: 10%
hornmoves contact bleedmove WIP
#1121
ROCK PHYSICAL
Jagged Punch
JAGGEDPUNCH
The target is punched with a rocky fist. This may leave stone splinters behind, that damage the opposing side.
Power
75
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: TBA
Effect: 10%
contact punchmove WIP
#1057
DARK physical
Jaw Lock
JAWLOCK
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
Power
80
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x213
contact
#457
POISON physical
Jet Injector
JETINJECTOR
The user stings the enemy at the speed of light.
Power
40
Accuracy
100
PP
30
Priority
1
Target: SingleNonUser
Func: 0x000
contact
#458
WATER physical
Jet Punch
JETPUNCH
The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
Power
60
Accuracy
100
PP
15
Priority
1
Target: SingleNonUser
Func: 0x000
contact punchmove highprioritymove
#459
DRAGON STATUS
Jet Stream
JETSTREAM
The user creates a stream of supercharged air that allows their team to move first next round.
Power
0
Accuracy
0
PP
15
Priority
0
Target: UserSide
Func: TBA
airmove windmove WIP perfectaccuracymove
#1197
NORMAL SPECIAL
Judgment
JUDGMENT
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
#460
BUG special
Judgment
JUDGMENTBUG
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
dummy
#461
DARK special
Judgment
JUDGMENTDARK
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
dummy
#462
DRAGON special
Judgment
JUDGMENTDRAGON
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
dummy
#463
ELECTRIC special
Judgment
JUDGMENTELECTRIC
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
dummy
#464
FAIRY special
Judgment
JUDGMENTFAIRY
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
dummy
#465
FIGHTING special
Judgment
JUDGMENTFIGHTING
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
dummy
#466