Showing 1361 moves
Iron Defense
[ IRONDEFENSE ]
#453
The user hardens their body's surface like iron, sharply raising their Defense stat.
Move Stats
Power: 0
Accuracy: 0
PP: 15
Priority: 0
Additional Info
Target: User
Func: 0x02F
Effect: 0%
Flags
Iron Fang
[ IRONFANG ]
#1067
The user bites down using steel-infused fangs. It can also break barriers, such as Light Screen and Reflect.
Move Stats
Power: 85
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
Flags
Iron Head
[ IRONHEAD ]
#454
The user slams the target with their steel-hard head. This may also make the target flinch.
Move Stats
Power: 80
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00F
Effect: 30%
Flags
Iron Tail
[ IRONTAIL ]
#455
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Move Stats
Power: 100
Accuracy: 75
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x043
Effect: 30%
Flags
Irritation
[ IRRITATION ]
#1150
Does massive damage if the opponent is inflicted with a status.
Move Stats
Power: 60
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x07F
Effect: 0%
Flags
—
Ivy Cudgel
[ IVYCUDGEL ]
#456
The user strikes with an ivy-wrapped cudgel. This move's type depends on the user's mask. Critical hits land more easily.
Jagged Fang
[ JAGGEDFANG ]
#1070
The user bites the target using stone-infused fangs. This may raise the user's attack.
Jagged Horns
[ JAGGEDHORNS ]
#1121
The user strikes its jagged horn into the target. This may leave the target bleeding or make it flinch.
Jagged Punch
[ JAGGEDPUNCH ]
#1057
The target is punched with a rocky fist. This may leave stone splinters behind, that damage the opposing side.
Jaw Lock
[ JAWLOCK ]
#457
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
Move Stats
Power: 80
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x213
Effect: 0%
Flags
Jet Injector
[ JETINJECTOR ]
#458
The user stings the enemy at the speed of light.
Move Stats
Power: 40
Accuracy: 100
PP: 30
Priority: 1
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
Jet Punch
[ JETPUNCH ]
#459
The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
Move Stats
Power: 60
Accuracy: 100
PP: 15
Priority: 1
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
Jet Stream
[ JETSTREAM ]
#1197
The user creates a stream of supercharged air that allows their team to move first next round.
Move Stats
Power: 0
Accuracy: 0
PP: 15
Priority: 0
Additional Info
Target: UserSide
Func: TBA
Effect: 0%
Judgment
[ JUDGMENT ]
#460
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
—
Judgment
[ JUDGMENTBUG ]
#461
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTDARK ]
#462
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTDRAGON ]
#463
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTELECTRIC ]
#464
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTFAIRY ]
#465
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTFIGHTING ]
#466
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Iron Defense
IRONDEFENSE
The user hardens their body's surface like iron, sharply raising their Defense stat.
Power
0
Accuracy
0
PP
15
Priority
0
Target:
User
Func:
0x02F
snatchable
nonmirror
bypassprotect
#453
Iron Fang
IRONFANG
The user bites down using steel-infused fangs. It can also break barriers, such as Light Screen and Reflect.
Power
85
Accuracy
100
PP
15
Priority
0
Target:
SingleNonUser
Func:
TBA
contact
bitemove
screenbreaker
WIP
#1067
Iron Head
IRONHEAD
The user slams the target with their steel-hard head. This may also make the target flinch.
Power
80
Accuracy
100
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x00F
Effect:
30%
contact
flinchmove
#454
Iron Tail
IRONTAIL
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Power
100
Accuracy
75
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x043
Effect:
30%
contact
#455
Irritation
IRRITATION
Does massive damage if the opponent is inflicted with a status.
Power
60
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x07F
#1150
Ivy Cudgel
IVYCUDGEL
The user strikes with an ivy-wrapped cudgel. This move's type depends on the user's mask. Critical hits land more easily.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x280
contact
highcrit
#456
Jagged Fang
JAGGEDFANG
The user bites the target using stone-infused fangs. This may raise the user's attack.
Power
80
Accuracy
100
PP
15
Priority
0
Target:
SingleNonUser
Func:
TBA
Effect:
10%
contact
bitemove
WIP
#1070
Jagged Horns
JAGGEDHORNS
The user strikes its jagged horn into the target. This may leave the target bleeding or make it flinch.
Power
80
Accuracy
90
PP
10
Priority
0
Target:
SingleNonUser
Func:
TBA
Effect:
10%
hornmoves
contact
bleedmove
WIP
#1121
Jagged Punch
JAGGEDPUNCH
The target is punched with a rocky fist. This may leave stone splinters behind, that damage the opposing side.
Power
75
Accuracy
100
PP
15
Priority
0
Target:
SingleNonUser
Func:
TBA
Effect:
10%
contact
punchmove
WIP
#1057
Jaw Lock
JAWLOCK
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
Power
80
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x213
contact
#457
Jet Injector
JETINJECTOR
The user stings the enemy at the speed of light.
Power
40
Accuracy
100
PP
30
Priority
1
Target:
SingleNonUser
Func:
0x000
contact
#458
Jet Punch
JETPUNCH
The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
Power
60
Accuracy
100
PP
15
Priority
1
Target:
SingleNonUser
Func:
0x000
contact
punchmove
highprioritymove
#459
Jet Stream
JETSTREAM
The user creates a stream of supercharged air that allows their team to move first next round.
Power
0
Accuracy
0
PP
15
Priority
0
Target:
UserSide
Func:
TBA
airmove
windmove
WIP
perfectaccuracymove
#1197
Judgment
JUDGMENT
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
#460
Judgment
JUDGMENTBUG
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#461
Judgment
JUDGMENTDARK
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#462
Judgment
JUDGMENTDRAGON
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#463
Judgment
JUDGMENTELECTRIC
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#464
Judgment
JUDGMENTFAIRY
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#465
Judgment
JUDGMENTFIGHTING
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#466