Showing 1361 moves
Judgment
[ JUDGMENTFIRE ]
#467
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTFLYING ]
#468
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTGHOST ]
#469
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTGRASS ]
#470
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTGROUND ]
#471
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTICE ]
#472
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTNUKE ]
#473
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTPOISON ]
#474
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTPSYCHIC ]
#475
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTQMARKS ]
#476
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTROCK ]
#477
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTSTEEL ]
#478
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTWATER ]
#479
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTCOS ]
#1302
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
—
Judgment
[ JUDGMENTNOR ]
#1300
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
—
Judgment
[ JUDGMENTMUS ]
#1299
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
—
Jump Kick
[ JUMPKICK ]
#480
The user jumps up high, then strikes with a kick. If the kick misses, the user is hurt instead.
Move Stats
Power: 100
Accuracy: 95
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x10B
Effect: 0%
Flags
Jungle Healing
[ JUNGLEHEALING ]
#481
The user becomes one with the jungle, restoring HP and curing status conditions for itself and its ally Pokémon.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: UserSide
Func: 0x212
Effect: 0%
Karate Chop
[ KARATECHOP ]
#482
The target is attacked with a sharp chop. Critical hits land more easily.
Move Stats
Power: 50
Accuracy: 100
PP: 25
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
Karma
[ KARMA ]
#1329
The user cures it's status effects. This raises it's Special Attack and Special Defense stat but lowers it's Speed stat.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: User
Func: TBA
Effect: 0%
Flags
Judgment
JUDGMENTFIRE
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#467
Judgment
JUDGMENTFLYING
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#468
Judgment
JUDGMENTGHOST
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#469
Judgment
JUDGMENTGRASS
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#470
Judgment
JUDGMENTGROUND
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#471
Judgment
JUDGMENTICE
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#472
Judgment
JUDGMENTNUKE
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#473
Judgment
JUDGMENTPOISON
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#474
Judgment
JUDGMENTPSYCHIC
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#475
Judgment
JUDGMENTQMARKS
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#476
Judgment
JUDGMENTROCK
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#477
Judgment
JUDGMENTSTEEL
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#478
Judgment
JUDGMENTWATER
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#479
Judgment
JUDGMENTCOS
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
#1302
Judgment
JUDGMENTNOR
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
#1300
Judgment
JUDGMENTMUS
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
#1299
Jump Kick
JUMPKICK
The user jumps up high, then strikes with a kick. If the kick misses, the user is hurt instead.
Power
100
Accuracy
95
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x10B
contact
gravityblocked
kickingmove
#480
Jungle Healing
JUNGLEHEALING
The user becomes one with the jungle, restoring HP and curing status conditions for itself and its ally Pokémon.
Power
0
Accuracy
0
PP
10
Priority
0
Target:
UserSide
Func:
0x212
healingmove
snatchable
nonmirror
bypassprotect
#481
Karate Chop
KARATECHOP
The target is attacked with a sharp chop. Critical hits land more easily.
Power
50
Accuracy
100
PP
25
Priority
0
Target:
SingleNonUser
Func:
0x000
contact
highcrit
slicingmove
#482
Karma
KARMA
The user cures it's status effects. This raises it's Special Attack and Special Defense stat but lowers it's Speed stat.
Power
0
Accuracy
0
PP
20
Priority
0
Target:
User
Func:
TBA
snatchable
#1329