Showing 1361 moves
WATER
SPECIAL
Hydro Snipe
[ HYDROSNIPE ]
#1367
The use launches a high pressure water blast at the target. This ignores the target's ability and can't be redirected.
Move Stats
Power: 80
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
Flags
WATER
special
Hydro Steam
[ HYDROSTEAM ]
#417
The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted.
Move Stats
Power: 80
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
WATER
special
Hydro Vortex
[ HYDROVORTEX ]
#418
The user creates a huge whirling current using its Z-Power to swallow the target with full force.
Move Stats
Power: 100
Accuracy: 0
PP: 0
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
NORMAL
special
Hyper Beam
[ HYPERBEAM ]
#419
The target is attacked with a powerful beam. The user can't move on the next turn.
Move Stats
Power: 150
Accuracy: 90
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C2
Effect: 0%
NORMAL
physical
Hyper Drill
[ HYPERDRILL ]
#420
The user spins the pointed part of its body at high speed to pierce the target. Ignores protecting moves.
Move Stats
Power: 100
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0AD
Effect: 0%
NORMAL
PHYSICAL
Hyper Fang
[ HYPERFANG ]
#421
The user bites hard on the target with sharp front fangs. This may also make the target flinch.
Move Stats
Power: 90
Accuracy: 90
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00F
Effect: 10%
NORMAL
special
Hyper Voice
[ HYPERVOICE ]
#424
The user lets loose a horribly echoing shout with the power to inflict damage.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
PSYCHIC
special
Hyperspace Hole
[ HYPERSPACEHOLE ]
#423
The user appears right next to the target and strikes. Ignores moves like Protect or Detect.
Move Stats
Power: 80
Accuracy: 0
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x157
Effect: 0%
DARK
physical
HyperspaceFury
[ HYPERSPACEFURY ]
#422
The user unleashes a barrage, ignoring moves like Protect and Detect. It lowers the user's Defense.
Move Stats
Power: 100
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x159
Effect: 0%
PSYCHIC
STATUS
Hypnosis
[ HYPNOSIS ]
#425
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Move Stats
Power: 0
Accuracy: 70
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x003
Effect: 0%
Flags
ICE
physical
Ice Ball
[ ICEBALL ]
#426
The user attacks the target for five turns. The move's power increases each time it hits.
Move Stats
Power: 30
Accuracy: 90
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0D3
Effect: 0%
Flags
ICE
special
Ice Beam
[ ICEBEAM ]
#427
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00C
Effect: 10%
ICE
special
Ice Burn
[ ICEBURN ]
#428
On the second turn, an ultracold, freezing wind surrounds the target. This may burn the target.
Move Stats
Power: 140
Accuracy: 90
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C6
Effect: 30%
Flags
ICE
physical
Ice Fang
[ ICEFANG ]
#429
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Move Stats
Power: 65
Accuracy: 95
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00E
Effect: 10%
ICE
physical
Ice Hammer
[ ICEHAMMER ]
#430
The user swings and hits with their strong, heavy fist. It lowers the user's Speed, however.
Move Stats
Power: 100
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x03E
Effect: 0%
ICE
physical
Ice Punch
[ ICEPUNCH ]
#431
The target is punched with an icy fist. This may also leave the target frozen.
Move Stats
Power: 75
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00C
Effect: 10%
ICE
physical
Ice Shard
[ ICESHARD ]
#432
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
Move Stats
Power: 40
Accuracy: 100
PP: 30
Priority: 1
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
ICE
physical
Ice Spinner
[ ICESPINNER ]
#433
The user twirls around, slamming into the target. Also destroys temporary created terrain.
Move Stats
Power: 80
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x255
Effect: 0%
Flags
ICE
physical
Icicle Crash
[ ICICLECRASH ]
#434
The user attacks by harshly dropping large icicles onto the target. This may make the target flinch.
Move Stats
Power: 85
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00F
Effect: 30%
Flags
ICE
PHYSICAL
Icicle Impale
[ ICICLEIMPALE ]
#1124
The user impales the target with it's frozen horn. This may also lower the target's Defense stat.
Move Stats
Power: 80
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x043
Effect: 30%
WATER SPECIAL
Hydro Snipe
HYDROSNIPE
The use launches a high pressure water blast at the target. This ignores the target's ability and can't be redirected.
Power
80
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: TBA
launchermove
#1367
WATER special
Hydro Steam
HYDROSTEAM
The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted.
Power
80
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x000
#417
WATER special
Hydro Vortex
HYDROVORTEX
The user creates a huge whirling current using its Z-Power to swallow the target with full force.
Power
100
Accuracy
0
PP
0
Priority
0
Target: SingleNonUser
Func: 0x000
zmove
#418
NORMAL special
Hyper Beam
HYPERBEAM
The target is attacked with a powerful beam. The user can't move on the next turn.
Power
150
Accuracy
90
PP
5
Priority
0
Target: SingleNonUser
Func: 0x0C2
launchermove beammove
#419
NORMAL physical
Hyper Drill
HYPERDRILL
The user spins the pointed part of its body at high speed to pierce the target. Ignores protecting moves.
Power
100
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x0AD
contact bypassprotect
#420
NORMAL PHYSICAL
Hyper Fang
HYPERFANG
The user bites hard on the target with sharp front fangs. This may also make the target flinch.
Power
90
Accuracy
90
PP
15
Priority
0
Target: SingleNonUser
Func: 0x00F
Effect: 10%
contact bitemove flinchmove
#421
NORMAL special
Hyper Voice
HYPERVOICE
The user lets loose a horribly echoing shout with the power to inflict damage.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x000
soundmove
#424
PSYCHIC special
Hyperspace Hole
HYPERSPACEHOLE
The user appears right next to the target and strikes. Ignores moves like Protect or Detect.
Power
80
Accuracy
0
PP
5
Priority
0
Target: SingleNonUser
Func: 0x157
bypassprotect
#423
DARK physical
HyperspaceFury
HYPERSPACEFURY
The user unleashes a barrage, ignoring moves like Protect and Detect. It lowers the user's Defense.
Power
100
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x159
bypassprotect
#422
PSYCHIC STATUS
Hypnosis
HYPNOSIS
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Power
0
Accuracy
70
PP
20
Priority
0
Target: SingleNonUser
Func: 0x003
magiccoat
#425
ICE physical
Ice Ball
ICEBALL
The user attacks the target for five turns. The move's power increases each time it hits.
Power
30
Accuracy
90
PP
20
Priority
0
Target: SingleNonUser
Func: 0x0D3
contact
#426
ICE special
Ice Beam
ICEBEAM
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x00C
Effect: 10%
launchermove beammove freezemove
#427
ICE special
Ice Burn
ICEBURN
On the second turn, an ultracold, freezing wind surrounds the target. This may burn the target.
Power
140
Accuracy
90
PP
5
Priority
0
Target: SingleNonUser
Func: 0x0C6
Effect: 30%
#428
ICE physical
Ice Fang
ICEFANG
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Power
65
Accuracy
95
PP
15
Priority
0
Target: SingleNonUser
Func: 0x00E
Effect: 10%
contact bitemove flinchmove
#429
ICE physical
Ice Hammer
ICEHAMMER
The user swings and hits with their strong, heavy fist. It lowers the user's Speed, however.
Power
100
Accuracy
90
PP
10
Priority
0
Target: SingleNonUser
Func: 0x03E
contact punchmove hammermove
#430
ICE physical
Ice Punch
ICEPUNCH
The target is punched with an icy fist. This may also leave the target frozen.
Power
75
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x00C
Effect: 10%
contact punchmove freezemove
#431
ICE physical
Ice Shard
ICESHARD
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
Power
40
Accuracy
100
PP
30
Priority
1
Target: SingleNonUser
Func: 0x000
highprioritymove
#432
ICE physical
Ice Spinner
ICESPINNER
The user twirls around, slamming into the target. Also destroys temporary created terrain.
Power
80
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x255
contact
#433
ICE physical
Icicle Crash
ICICLECRASH
The user attacks by harshly dropping large icicles onto the target. This may make the target flinch.
Power
85
Accuracy
90
PP
10
Priority
0
Target: SingleNonUser
Func: 0x00F
Effect: 30%
flinchmove
#434
ICE PHYSICAL
Icicle Impale
ICICLEIMPALE
The user impales the target with it's frozen horn. This may also lower the target's Defense stat.
Power
80
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x043
Effect: 30%
hornmoves contact
#1124