Showing 1361 moves
NORMAL
physical
Vise Grip
[ VICEGRIP ]
#997
The target is gripped and squeezed from both sides to inflict damage.
Move Stats
Power: 55
Accuracy: 100
PP: 30
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
FIGHTING
physical
Vital Throw
[ VITALTHROW ]
#1001
The user attacks last. In return, this throw move never misses.
Move Stats
Power: 70
Accuracy: 0
PP: 10
Priority: -1
Additional Info
Target: SingleNonUser
Func: 0x0A5
Effect: 0%
ROCK
PHYSICAL
Volcalith
[ VOLCALITH ]
#1371
The user shatters the ground below the opposing side. Non Rock-Type targets take damage for four turns.
Move Stats
Power: 50
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: AllOpposing
Func: TBA
Effect: 0%
Flags
ELECTRIC
PHYSICAL
Volt Bolt
[ VOLTBOLT ]
#1130
The user shoots the target with an electified arrow. This move's power is doubled against paralyzed targets.
Move Stats
Power: 70
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
Flags
ELECTRIC
SPECIAL
Volt Crash
[ VOLTCRASH ]
#1355
The user unleashes powerful electric current at the target. This leaves the target paralyzed.
Move Stats
Power: 70
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x007
Effect: 100%
ELECTRIC
special
Volt Switch
[ VOLTSWITCH ]
#1002
After making their attack, the user rushes back to switch places with a party Pokémon in waiting.
Move Stats
Power: 70
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0EE
Effect: 0%
Flags
ELECTRIC
PHYSICAL
Volt Tackle
[ VOLTTACKLE ]
#1003
The user attacks in an electrified charge. It damages the user quite a lot and may paralyze the target.
Move Stats
Power: 120
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0FD
Effect: 30%
ELECTRIC
PHYSICAL
Wake-Up Shock
[ WAKEUPSHOCK ]
#1208
This attack inflicts big damage on a sleeping target. It also wakes the target up.
Move Stats
Power: 80
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x07d
Effect: 0%
Flags
FIGHTING
physical
Wake-Up Slap
[ WAKEUPSLAP ]
#1004
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
Move Stats
Power: 70
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x07D
Effect: 0%
Flags
WATER
special
Water Gun
[ WATERGUN ]
#1006
The target is blasted with a forceful shot of water.
Move Stats
Power: 40
Accuracy: 100
PP: 25
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
WATER
PHYSICAL
Water Kunai
[ WATERKUNAI ]
#1061
Throw a fast kunai made of water at the target. Hits two to five times.
Move Stats
Power: 15
Accuracy: 100
PP: 20
Priority: 1
Additional Info
Target: SingleNonUser
Func: 0x0C0
Effect: 0%
WATER
special
Water Pledge
[ WATERPLEDGE ]
#1007
A column of water spouts up. Its power is increased and it can create Fields with other Pledge moves.
Move Stats
Power: 80
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x108
Effect: 0%
Flags
WATER
SPECIAL
Water Pulse
[ WATERPULSE ]
#1008
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Move Stats
Power: 60
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x013
Effect: 20%
WATER
SPECIAL
Water Shuriken
[ WATERSHURIKEN ]
#1009
The user attacks with throwing stars two to five times in a row. This move always goes first.
Move Stats
Power: 15
Accuracy: 100
PP: 20
Priority: 1
Additional Info
Target: SingleNonUser
Func: 0x0C0
Effect: 0%
WATER
status
Water Sport
[ WATERSPORT ]
#1010
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Move Stats
Power: 0
Accuracy: 0
PP: 15
Priority: 0
Additional Info
Target: UserSide
Func: 0x09E
Effect: 0%
Flags
WATER
special
Water Spout
[ WATERSPOUT ]
#1011
The user spouts water against opposing Pokémon. The lower the user's HP, the lower the power.
Move Stats
Power: 150
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x08B
Effect: 0%
Flags
WATER
physical
Waterfall
[ WATERFALL ]
#1005
The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
Move Stats
Power: 80
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00F
Effect: 20%
WATER
physical
Wave Crash
[ WAVECRASH ]
#1012
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
Move Stats
Power: 120
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0FB
Effect: 0%
GHOST
physical
Weakening Jumpscare
[ WEAKENINGJUMPSCARE ]
#1013
The user jumps out of the shadows to scare the opponent. May flinch or reduce the enemy's Defense stat.
Move Stats
Power: 20
Accuracy: 100
PP: 20
Priority: 1
Additional Info
Target: SingleNonUser
Func: 0x917
Effect: 15%
NORMAL
SPECIAL
Weather Ball
[ WEATHERBALL ]
#1014
This attack move varies in power and type depending on the weather.
Move Stats
Power: 50
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x087
Effect: 0%
Flags
WIP
NORMAL physical
Vise Grip
VICEGRIP
The target is gripped and squeezed from both sides to inflict damage.
Power
55
Accuracy
100
PP
30
Priority
0
Target: SingleNonUser
Func: 0x000
contact
#997
FIGHTING physical
Vital Throw
VITALTHROW
The user attacks last. In return, this throw move never misses.
Power
70
Accuracy
0
PP
10
Priority
-1
Target: SingleNonUser
Func: 0x0A5
contact perfectaccuracymove
#1001
ROCK PHYSICAL
Volcalith
VOLCALITH
The user shatters the ground below the opposing side. Non Rock-Type targets take damage for four turns.
Power
50
Accuracy
100
PP
10
Priority
0
Target: AllOpposing
Func: TBA
#1371
ELECTRIC PHYSICAL
Volt Bolt
VOLTBOLT
The user shoots the target with an electified arrow. This move's power is doubled against paralyzed targets.
Power
70
Accuracy
100
PP
20
Priority
0
Target: SingleNonUser
Func: TBA
arrowmove
#1130
ELECTRIC SPECIAL
Volt Crash
VOLTCRASH
The user unleashes powerful electric current at the target. This leaves the target paralyzed.
Power
70
Accuracy
90
PP
10
Priority
0
Target: SingleNonUser
Func: 0x007
Effect: 100%
paralysismove
#1355
ELECTRIC special
Volt Switch
VOLTSWITCH
After making their attack, the user rushes back to switch places with a party Pokémon in waiting.
Power
70
Accuracy
100
PP
20
Priority
0
Target: SingleNonUser
Func: 0x0EE
pivotmove
#1002
ELECTRIC PHYSICAL
Volt Tackle
VOLTTACKLE
The user attacks in an electrified charge. It damages the user quite a lot and may paralyze the target.
Power
120
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x0FD
Effect: 30%
contact paralysismove RECOILMOVE
#1003
ELECTRIC PHYSICAL
Wake-Up Shock
WAKEUPSHOCK
This attack inflicts big damage on a sleeping target. It also wakes the target up.
Power
80
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x07d
contact
#1208
FIGHTING physical
Wake-Up Slap
WAKEUPSLAP
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
Power
70
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x07D
contact
#1004
WATER special
Water Gun
WATERGUN
The target is blasted with a forceful shot of water.
Power
40
Accuracy
100
PP
25
Priority
0
Target: SingleNonUser
Func: 0x000
launchermove
#1006
WATER PHYSICAL
Water Kunai
WATERKUNAI
Throw a fast kunai made of water at the target. Hits two to five times.
Power
15
Accuracy
100
PP
20
Priority
1
Target: SingleNonUser
Func: 0x0C0
slicingmove multihitmove highprioritymove
#1061
WATER special
Water Pledge
WATERPLEDGE
A column of water spouts up. Its power is increased and it can create Fields with other Pledge moves.
Power
80
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x108
#1007
WATER SPECIAL
Water Pulse
WATERPULSE
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Power
60
Accuracy
0
PP
20
Priority
0
Target: SingleNonUser
Func: 0x013
Effect: 20%
launchermove WIP perfectaccuracymove
#1008
WATER SPECIAL
Water Shuriken
WATERSHURIKEN
The user attacks with throwing stars two to five times in a row. This move always goes first.
Power
15
Accuracy
100
PP
20
Priority
1
Target: SingleNonUser
Func: 0x0C0
highprioritymove WIP
#1009
WATER status
Water Sport
WATERSPORT
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Power
0
Accuracy
0
PP
15
Priority
0
Target: UserSide
Func: 0x09E
#1010
WATER special
Water Spout
WATERSPOUT
The user spouts water against opposing Pokémon. The lower the user's HP, the lower the power.
Power
150
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x08B
launchermove
#1011
WATER physical
Waterfall
WATERFALL
The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
Power
80
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x00F
Effect: 20%
contact fieldmoves flinchmove
#1005
WATER physical
Wave Crash
WAVECRASH
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
Power
120
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x0FB
contact RECOILMOVE
#1012
GHOST physical
Weakening Jumpscare
WEAKENINGJUMPSCARE
The user jumps out of the shadows to scare the opponent. May flinch or reduce the enemy's Defense stat.
Power
20
Accuracy
100
PP
20
Priority
1
Target: SingleNonUser
Func: 0x917
Effect: 15%
contact flinchmove
#1013
NORMAL SPECIAL
Weather Ball
WEATHERBALL
This attack move varies in power and type depending on the weather.
Power
50
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x087
WIP
#1014