Showing 1361 moves
Vise Grip
[ VICEGRIP ]
#997
The target is gripped and squeezed from both sides to inflict damage.
Move Stats
Power: 55
Accuracy: 100
PP: 30
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
Vital Throw
[ VITALTHROW ]
#1001
The user attacks last. In return, this throw move never misses.
Move Stats
Power: 70
Accuracy: 0
PP: 10
Priority: -1
Additional Info
Target: SingleNonUser
Func: 0x0A5
Effect: 0%
Flags
Volcalith
[ VOLCALITH ]
#1371
The user shatters the ground below the opposing side. Non Rock-Type targets take damage for four turns.
Move Stats
Power: 50
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: AllOpposing
Func: TBA
Effect: 0%
Flags
—
Volt Bolt
[ VOLTBOLT ]
#1130
The user shoots the target with an electified arrow. This move's power is doubled against paralyzed targets.
Move Stats
Power: 70
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
Flags
Volt Crash
[ VOLTCRASH ]
#1355
The user unleashes powerful electric current at the target. This leaves the target paralyzed.
Move Stats
Power: 70
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x007
Effect: 100%
Flags
Volt Switch
[ VOLTSWITCH ]
#1002
After making their attack, the user rushes back to switch places with a party Pokémon in waiting.
Move Stats
Power: 70
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0EE
Effect: 0%
Flags
Volt Tackle
[ VOLTTACKLE ]
#1003
The user attacks in an electrified charge. It damages the user quite a lot and may paralyze the target.
Move Stats
Power: 120
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0FD
Effect: 30%
Flags
Wake-Up Shock
[ WAKEUPSHOCK ]
#1208
This attack inflicts big damage on a sleeping target. It also wakes the target up.
Move Stats
Power: 80
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x07d
Effect: 0%
Flags
Wake-Up Slap
[ WAKEUPSLAP ]
#1004
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
Move Stats
Power: 70
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x07D
Effect: 0%
Flags
Water Gun
[ WATERGUN ]
#1006
The target is blasted with a forceful shot of water.
Move Stats
Power: 40
Accuracy: 100
PP: 25
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
Water Kunai
[ WATERKUNAI ]
#1061
Throw a fast kunai made of water at the target. Hits two to five times.
Move Stats
Power: 15
Accuracy: 100
PP: 20
Priority: 1
Additional Info
Target: SingleNonUser
Func: 0x0C0
Effect: 0%
Water Pledge
[ WATERPLEDGE ]
#1007
A column of water spouts up. Its power is increased and it can create Fields with other Pledge moves.
Move Stats
Power: 80
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x108
Effect: 0%
Flags
—
Water Pulse
[ WATERPULSE ]
#1008
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Move Stats
Power: 60
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x013
Effect: 20%
Water Shuriken
[ WATERSHURIKEN ]
#1009
The user attacks with throwing stars two to five times in a row. This move always goes first.
Move Stats
Power: 15
Accuracy: 100
PP: 20
Priority: 1
Additional Info
Target: SingleNonUser
Func: 0x0C0
Effect: 0%
Flags
Water Sport
[ WATERSPORT ]
#1010
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Move Stats
Power: 0
Accuracy: 0
PP: 15
Priority: 0
Additional Info
Target: UserSide
Func: 0x09E
Effect: 0%
Flags
—
Water Spout
[ WATERSPOUT ]
#1011
The user spouts water against opposing Pokémon. The lower the user's HP, the lower the power.
Move Stats
Power: 150
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x08B
Effect: 0%
Flags
Waterfall
[ WATERFALL ]
#1005
The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
Move Stats
Power: 80
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00F
Effect: 20%
Flags
Wave Crash
[ WAVECRASH ]
#1012
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
Move Stats
Power: 120
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0FB
Effect: 0%
Flags
Weakening Jumpscare
[ WEAKENINGJUMPSCARE ]
#1013
The user jumps out of the shadows to scare the opponent. May flinch or reduce the enemy's Defense stat.
Move Stats
Power: 20
Accuracy: 100
PP: 20
Priority: 1
Additional Info
Target: SingleNonUser
Func: 0x917
Effect: 15%
Flags
Weather Ball
[ WEATHERBALL ]
#1014
This attack move varies in power and type depending on the weather.
Move Stats
Power: 50
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x087
Effect: 0%
Flags
Vise Grip
VICEGRIP
The target is gripped and squeezed from both sides to inflict damage.
Power
55
Accuracy
100
PP
30
Priority
0
Target:
SingleNonUser
Func:
0x000
contact
#997
Vital Throw
VITALTHROW
The user attacks last. In return, this throw move never misses.
Power
70
Accuracy
0
PP
10
Priority
-1
Target:
SingleNonUser
Func:
0x0A5
contact
perfectaccuracymove
#1001
Volcalith
VOLCALITH
The user shatters the ground below the opposing side. Non Rock-Type targets take damage for four turns.
Power
50
Accuracy
100
PP
10
Priority
0
Target:
AllOpposing
Func:
TBA
#1371
Volt Bolt
VOLTBOLT
The user shoots the target with an electified arrow. This move's power is doubled against paralyzed targets.
Power
70
Accuracy
100
PP
20
Priority
0
Target:
SingleNonUser
Func:
TBA
arrowmove
#1130
Volt Crash
VOLTCRASH
The user unleashes powerful electric current at the target. This leaves the target paralyzed.
Power
70
Accuracy
90
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x007
Effect:
100%
paralysismove
#1355
Volt Switch
VOLTSWITCH
After making their attack, the user rushes back to switch places with a party Pokémon in waiting.
Power
70
Accuracy
100
PP
20
Priority
0
Target:
SingleNonUser
Func:
0x0EE
pivotmove
#1002
Volt Tackle
VOLTTACKLE
The user attacks in an electrified charge. It damages the user quite a lot and may paralyze the target.
Power
120
Accuracy
100
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x0FD
Effect:
30%
contact
paralysismove
RECOILMOVE
#1003
Wake-Up Shock
WAKEUPSHOCK
This attack inflicts big damage on a sleeping target. It also wakes the target up.
Power
80
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x07d
contact
#1208
Wake-Up Slap
WAKEUPSLAP
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
Power
70
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x07D
contact
#1004
Water Gun
WATERGUN
The target is blasted with a forceful shot of water.
Power
40
Accuracy
100
PP
25
Priority
0
Target:
SingleNonUser
Func:
0x000
launchermove
#1006
Water Kunai
WATERKUNAI
Throw a fast kunai made of water at the target. Hits two to five times.
Power
15
Accuracy
100
PP
20
Priority
1
Target:
SingleNonUser
Func:
0x0C0
slicingmove
multihitmove
highprioritymove
#1061
Water Pledge
WATERPLEDGE
A column of water spouts up. Its power is increased and it can create Fields with other Pledge moves.
Power
80
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x108
#1007
Water Pulse
WATERPULSE
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Power
60
Accuracy
0
PP
20
Priority
0
Target:
SingleNonUser
Func:
0x013
Effect:
20%
launchermove
WIP
perfectaccuracymove
#1008
Water Shuriken
WATERSHURIKEN
The user attacks with throwing stars two to five times in a row. This move always goes first.
Power
15
Accuracy
100
PP
20
Priority
1
Target:
SingleNonUser
Func:
0x0C0
highprioritymove
WIP
#1009
Water Sport
WATERSPORT
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Power
0
Accuracy
0
PP
15
Priority
0
Target:
UserSide
Func:
0x09E
#1010
Water Spout
WATERSPOUT
The user spouts water against opposing Pokémon. The lower the user's HP, the lower the power.
Power
150
Accuracy
100
PP
5
Priority
0
Target:
SingleNonUser
Func:
0x08B
launchermove
#1011
Waterfall
WATERFALL
The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
Power
80
Accuracy
100
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x00F
Effect:
20%
contact
fieldmoves
flinchmove
#1005
Wave Crash
WAVECRASH
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
Power
120
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x0FB
contact
RECOILMOVE
#1012
Weakening Jumpscare
WEAKENINGJUMPSCARE
The user jumps out of the shadows to scare the opponent. May flinch or reduce the enemy's Defense stat.
Power
20
Accuracy
100
PP
20
Priority
1
Target:
SingleNonUser
Func:
0x917
Effect:
15%
contact
flinchmove
#1013
Weather Ball
WEATHERBALL
This attack move varies in power and type depending on the weather.
Power
50
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x087
WIP
#1014