Showing 1361 moves
STEEL
status
Autotomize
[ AUTOTOMIZE ]
#45
The user sheds part of their body to make themselves lighter and sharply raise their Speed stat.
Move Stats
Power: 0
Accuracy: 0
PP: 15
Priority: 0
Additional Info
Target: User
Func: 0x031
Effect: 0%
ICE
physical
Avalanche
[ AVALANCHE ]
#46
The power of this move is doubled if the user has already been hurt by the target in the same turn.
Move Stats
Power: 60
Accuracy: 100
PP: 10
Priority: -4
Additional Info
Target: SingleNonUser
Func: 0x081
Effect: 0%
Flags
FIGHTING
physical
Axe Kick
[ AXEKICK ]
#47
The user attacks by kicking up into the air and slamming its heel down upon the target. May confuse the target. If it misses, the user takes damage instead.
Move Stats
Power: 120
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x10B
Effect: 30%
FAIRY
status
Baby-Doll Eyes
[ BABYDOLLEYES ]
#48
Staring with baby-doll eyes, the user lowers the target's Attack stat. This move always goes first.
Move Stats
Power: 0
Accuracy: 100
PP: 30
Priority: 1
Additional Info
Target: SingleNonUser
Func: 0x042
Effect: 0%
Flags
POISON
SPECIAL
Bad Egg
[ BADEGG ]
#1344
The user throws a toxic egg at the target. This leaves the target badly poisoned.
Move Stats
Power: 40
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x006
Effect: 100%
Flags
DARK
special
Baddy Bad
[ BADDYBAD ]
#49
The user acts bad to attack the target and puts up Reflect for 5 turns.
Move Stats
Power: 80
Accuracy: 95
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x273
Effect: 0%
POISON
status
Baneful Bunker
[ BANEFULBUNKER ]
#50
Protecting the user from attacks, this move also poisons any attacker that makes direct contact.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 4
Additional Info
Target: User
Func: 0x15C
Effect: 0%
Flags
DARK
SPECIAL
Banished Power
[ BANISHEDPOWER ]
#1346
This is either Physical or Special depending on the user's highest offensive stat. This also raises the user's highest offensive or defensive stat.
Move Stats
Power: 70
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
Flags
POISON
physical
Barb Barrage
[ BARBBARRAGE ]
#51
The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target is already poisoned.
Move Stats
Power: 60
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x226
Effect: 50%
Flags
BUG
PHYSICAL
Barbed Web
[ BARBEDWEB ]
#1241
The user attacks the opponent, controlling knocked out ally Pokémon with strings for extra damage.
Move Stats
Power: 70
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: AllOpposing
Func: 0x005
Effect: 30%
NORMAL
physical
Barrage
[ BARRAGE ]
#52
Round objects are hurled at the target to strike two to five times in a row.
Move Stats
Power: 25
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C0
Effect: 0%
Flags
PSYCHIC
status
Barrier
[ BARRIER ]
#53
The user throws up a sturdy wall that sharply raises their Defense stat.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: User
Func: 0x02F
Effect: 0%
NORMAL
status
Baton Pass
[ BATONPASS ]
#54
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Move Stats
Power: 0
Accuracy: 0
PP: 40
Priority: 0
Additional Info
Target: User
Func: 0x0ED
Effect: 0%
Flags
DRAGON
PHYSICAL
Battering Ram
[ BATTERINGRAM ]
#1172
The user uses it's body to hammer into the target at full force. It can also break barriers, such as Light Screen and Reflect.
Move Stats
Power: 90
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x10A
Effect: 0%
FLYING
physical
Beak Blast
[ BEAKBLAST ]
#55
The user first heats up their beak, then attacks. Direct contact while heating up results in a burn.
Move Stats
Power: 100
Accuracy: 100
PP: 15
Priority: -3
Additional Info
Target: SingleNonUser
Func: 0x15D
Effect: 0%
Flags
DARK
physical
Beat Up
[ BEATUP ]
#56
The user's party Pokémon attack. The more party Pokémon, the greater the number of attacks.
Move Stats
Power: 1
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C1
Effect: 0%
Flags
DARK
PHYSICAL
Beatdown
[ BEATDOWN ]
#1305
The user pummels the target relentlessly two to five times.
Move Stats
Power: 25
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C0
Effect: 0%
BUG
PHYSICAL
Beetle Bash
[ BEETLEBASH ]
#1190
The user slams into the target using its body like a hammer. This may leave the target confused.
Move Stats
Power: 120
Accuracy: 90
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x013
Effect: 30%
BUG
SPECIAL
Befuddle
[ BEFUDDLE ]
#1354
The user attacks in a befuddling pattern. This may leave the target paralyzed, poisoned, asleep or drowsy.
Move Stats
Power: 80
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 50%
STEEL
physical
Behemoth Bash
[ BEHEMOTHBASH ]
#57
The user becomes a gigantic shield and cuts the target. This move deals twice the damage if the target is Dynamaxed.
Move Stats
Power: 100
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x178
Effect: 0%
Flags
STEEL status
Autotomize
AUTOTOMIZE
The user sheds part of their body to make themselves lighter and sharply raise their Speed stat.
Power
0
Accuracy
0
PP
15
Priority
0
Target: User
Func: 0x031
snatchable nonmirror bypassprotect
#45
ICE physical
Avalanche
AVALANCHE
The power of this move is doubled if the user has already been hurt by the target in the same turn.
Power
60
Accuracy
100
PP
10
Priority
-4
Target: SingleNonUser
Func: 0x081
contact
#46
FIGHTING physical
Axe Kick
AXEKICK
The user attacks by kicking up into the air and slamming its heel down upon the target. May confuse the target. If it misses, the user takes damage instead.
Power
120
Accuracy
90
PP
10
Priority
0
Target: SingleNonUser
Func: 0x10B
Effect: 30%
contact gravityblocked kickingmove
#47
FAIRY status
Baby-Doll Eyes
BABYDOLLEYES
Staring with baby-doll eyes, the user lowers the target's Attack stat. This move always goes first.
Power
0
Accuracy
100
PP
30
Priority
1
Target: SingleNonUser
Func: 0x042
magiccoat
#48
POISON SPECIAL
Bad Egg
BADEGG
The user throws a toxic egg at the target. This leaves the target badly poisoned.
Power
40
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x006
Effect: 100%
poisonmove
#1344
DARK special
Baddy Bad
BADDYBAD
The user acts bad to attack the target and puts up Reflect for 5 turns.
Power
80
Accuracy
95
PP
15
Priority
0
Target: SingleNonUser
Func: 0x273
nonmirror screenmove
#49
POISON status
Baneful Bunker
BANEFULBUNKER
Protecting the user from attacks, this move also poisons any attacker that makes direct contact.
Power
0
Accuracy
0
PP
10
Priority
4
Target: User
Func: 0x15C
#50
DARK SPECIAL
Banished Power
BANISHEDPOWER
This is either Physical or Special depending on the user's highest offensive stat. This also raises the user's highest offensive or defensive stat.
Power
70
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: TBA
#1346
POISON physical
Barb Barrage
BARBBARRAGE
The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target is already poisoned.
Power
60
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x226
Effect: 50%
#51
BUG PHYSICAL
Barbed Web
BARBEDWEB
The user attacks the opponent, controlling knocked out ally Pokémon with strings for extra damage.
Power
70
Accuracy
100
PP
10
Priority
0
Target: AllOpposing
Func: 0x005
Effect: 30%
highcrit poisonmove
#1241
NORMAL physical
Barrage
BARRAGE
Round objects are hurled at the target to strike two to five times in a row.
Power
25
Accuracy
100
PP
20
Priority
0
Target: SingleNonUser
Func: 0x0C0
throwmove
#52
PSYCHIC status
Barrier
BARRIER
The user throws up a sturdy wall that sharply raises their Defense stat.
Power
0
Accuracy
0
PP
20
Priority
0
Target: User
Func: 0x02F
snatchable nonmirror bypassprotect
#53
NORMAL status
Baton Pass
BATONPASS
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Power
0
Accuracy
0
PP
40
Priority
0
Target: User
Func: 0x0ED
pivotmove
#54
DRAGON PHYSICAL
Battering Ram
BATTERINGRAM
The user uses it's body to hammer into the target at full force. It can also break barriers, such as Light Screen and Reflect.
Power
90
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x10A
contact screenbreaker hammermove
#1172
FLYING physical
Beak Blast
BEAKBLAST
The user first heats up their beak, then attacks. Direct contact while heating up results in a burn.
Power
100
Accuracy
100
PP
15
Priority
-3
Target: SingleNonUser
Func: 0x15D
nonmirror
#55
DARK physical
Beat Up
BEATUP
The user's party Pokémon attack. The more party Pokémon, the greater the number of attacks.
Power
1
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x0C1
#56
DARK PHYSICAL
Beatdown
BEATDOWN
The user pummels the target relentlessly two to five times.
Power
25
Accuracy
100
PP
20
Priority
0
Target: SingleNonUser
Func: 0x0C0
multihitmove contact
#1305
BUG PHYSICAL
Beetle Bash
BEETLEBASH
The user slams into the target using its body like a hammer. This may leave the target confused.
Power
120
Accuracy
90
PP
5
Priority
0
Target: SingleNonUser
Func: 0x013
Effect: 30%
confusionmove contact hammermove
#1190
BUG SPECIAL
Befuddle
BEFUDDLE
The user attacks in a befuddling pattern. This may leave the target paralyzed, poisoned, asleep or drowsy.
Power
80
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: TBA
Effect: 50%
sleepmove drowsymove poisonmove paralysismove
#1354
STEEL physical
Behemoth Bash
BEHEMOTHBASH
The user becomes a gigantic shield and cuts the target. This move deals twice the damage if the target is Dynamaxed.
Power
100
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x178
contact
#57