Showing 1361 moves
POISON
status
Coil
[ COIL ]
#132
The user coils up and concentrates. This raises their Attack and Defense stats as well as their Accuracy.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: User
Func: 0x025
Effect: 0%
NORMAL
PHYSICAL
Coin Toss
[ COINTOSS ]
#1247
The user tosses coins at the opponent. This move becomes stronger the richer the player is.
Move Stats
Power: 40
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
Flags
WIP
ICE
status
Cold Snap
[ COLDSNAP ]
#133
The user unleashes frigid air that chills the target and inflicts it with frostbite.
Move Stats
Power: 0
Accuracy: 85
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x905
Effect: 0%
ICE
SPECIAL
Cold Truth
[ COLDTRUTH ]
#1239
A strong disturbing chill hits adjacent opponents, inflicting Torment upon them.
Move Stats
Power: 95
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: AllOpposing
Func: 0x0B7
Effect: 0%
Flags
FIGHTING
physical
Collision Course
[ COLLISIONCOURSE ]
#134
The user crashes to the ground, causing a massive explosion. Deals more damage if it's a supereffective hit.
Move Stats
Power: 100
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x260
Effect: 0%
Flags
FIGHTING
physical
Combat Torque
[ COMBATTORQUE ]
#135
Damages the target. May lower the opponent's Defense.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x043
Effect: 30%
Flags
NORMAL
PHYSICAL
Comet Punch
[ COMETPUNCH ]
#136
The target is hit with a flurry of punches that strike two to five times in a row.
Move Stats
Power: 30
Accuracy: 90
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C0
Effect: 0%
DARK
PHYSICAL
Comeuppance
[ COMEUPPANCE ]
#137
The user retaliates with greater force against the opponent that last inflicted damage on them.
Move Stats
Power: 1
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: NoTarget
Func: 0x073
Effect: 0%
NORMAL
status
Confide
[ CONFIDE ]
#138
The user discloses a secret to the target, which cannot focus anymore. This lowers the target's Sp. Atk.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x045
Effect: 0%
GHOST
status
Confuse Ray
[ CONFUSERAY ]
#139
The target is exposed to a sinister ray that triggers confusion.
Move Stats
Power: 0
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x013
Effect: 0%
Flags
PSYCHIC
special
Confusion
[ CONFUSION ]
#140
The target is hit by a weak telekinetic force. This may also confuse the target.
Move Stats
Power: 50
Accuracy: 100
PP: 25
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x013
Effect: 10%
NORMAL
PHYSICAL
Constrict
[ CONSTRICT ]
#141
The user attacks with long tentacles, vines, or the like. This may lower the target's Speed stat.
Move Stats
Power: 30
Accuracy: 100
PP: 35
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x044
Effect: 100%
Flags
ROCK
physical
Continent Crush
[ CONTINENTALCRUSH ]
#142
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force.
Move Stats
Power: 100
Accuracy: 0
PP: 0
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
GROUND
PHYSICAL
Continental Fault
[ CONTINENTALFAULT ]
#1176
The user charges up for 2-3 turns, and then creates a large fissure of continental levels.
Move Stats
Power: 250
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
Flags
NORMAL
status
Conversion
[ CONVERSION ]
#143
The user changes their type to become the same as the move at the top of the list of their known moves.
Move Stats
Power: 0
Accuracy: 0
PP: 30
Priority: 0
Additional Info
Target: User
Func: 0x05E
Effect: 0%
NORMAL
status
Conversion 2
[ CONVERSION2 ]
#144
The user changes their type to become resistant to the type of the attack the opponent used last.
Move Stats
Power: 0
Accuracy: 0
PP: 30
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x05F
Effect: 0%
Flags
NORMAL
status
Copycat
[ COPYCAT ]
#145
The user mimics the move used immediately before them. It fails if no other move has been used yet.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: NoTarget
Func: 0x0AF
Effect: 0%
WATER
special
Coral Break
[ CORALBREAK ]
#146
The user creates waves in the water to attack the target. This move does physical damage.
Move Stats
Power: 80
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x122
Effect: 0%
Flags
DRAGON
SPECIAL
Core Enforcer
[ COREENFORCER ]
#147
A damaging move that also eliminates the targets' Abilities if they have already used their moves.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x160
Effect: 0%
Flags
WIP
STEEL
physical
Corkscrew Crash
[ CORKSCREWCRASH ]
#148
The user spins very fast and rams into the target with the full force of its Z-Power.
Move Stats
Power: 100
Accuracy: 0
PP: 0
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
POISON status
Coil
COIL
The user coils up and concentrates. This raises their Attack and Defense stats as well as their Accuracy.
Power
0
Accuracy
0
PP
20
Priority
0
Target: User
Func: 0x025
snatchable nonmirror bypassprotect
#132
NORMAL PHYSICAL
Coin Toss
COINTOSS
The user tosses coins at the opponent. This move becomes stronger the richer the player is.
Power
40
Accuracy
100
PP
20
Priority
0
Target: SingleNonUser
Func: TBA
WIP
#1247
ICE status
Cold Snap
COLDSNAP
The user unleashes frigid air that chills the target and inflicts it with frostbite.
Power
0
Accuracy
85
PP
15
Priority
0
Target: SingleNonUser
Func: 0x905
magiccoat frostbitemove
#133
ICE SPECIAL
Cold Truth
COLDTRUTH
A strong disturbing chill hits adjacent opponents, inflicting Torment upon them.
Power
95
Accuracy
100
PP
10
Priority
0
Target: AllOpposing
Func: 0x0B7
#1239
FIGHTING physical
Collision Course
COLLISIONCOURSE
The user crashes to the ground, causing a massive explosion. Deals more damage if it's a supereffective hit.
Power
100
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x260
contact
#134
FIGHTING physical
Combat Torque
COMBATTORQUE
Damages the target. May lower the opponent's Defense.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x043
Effect: 30%
contact
#135
NORMAL PHYSICAL
Comet Punch
COMETPUNCH
The target is hit with a flurry of punches that strike two to five times in a row.
Power
30
Accuracy
90
PP
15
Priority
0
Target: SingleNonUser
Func: 0x0C0
contact punchmove
#136
DARK PHYSICAL
Comeuppance
COMEUPPANCE
The user retaliates with greater force against the opponent that last inflicted damage on them.
Power
1
Accuracy
100
PP
10
Priority
0
Target: NoTarget
Func: 0x073
bypassprotect
#137
NORMAL status
Confide
CONFIDE
The user discloses a secret to the target, which cannot focus anymore. This lowers the target's Sp. Atk.
Power
0
Accuracy
0
PP
20
Priority
0
Target: SingleNonUser
Func: 0x045
soundmove bypassprotect
#138
GHOST status
Confuse Ray
CONFUSERAY
The target is exposed to a sinister ray that triggers confusion.
Power
0
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x013
magiccoat
#139
PSYCHIC special
Confusion
CONFUSION
The target is hit by a weak telekinetic force. This may also confuse the target.
Power
50
Accuracy
100
PP
25
Priority
0
Target: SingleNonUser
Func: 0x013
Effect: 10%
confusionmove
#140
NORMAL PHYSICAL
Constrict
CONSTRICT
The user attacks with long tentacles, vines, or the like. This may lower the target's Speed stat.
Power
30
Accuracy
100
PP
35
Priority
0
Target: SingleNonUser
Func: 0x044
Effect: 100%
contact
#141
ROCK physical
Continent Crush
CONTINENTALCRUSH
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force.
Power
100
Accuracy
0
PP
0
Priority
0
Target: SingleNonUser
Func: 0x000
zmove
#142
GROUND PHYSICAL
Continental Fault
CONTINENTALFAULT
The user charges up for 2-3 turns, and then creates a large fissure of continental levels.
Power
250
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: TBA
WIP bypassdig
#1176
NORMAL status
Conversion
CONVERSION
The user changes their type to become the same as the move at the top of the list of their known moves.
Power
0
Accuracy
0
PP
30
Priority
0
Target: User
Func: 0x05E
snatchable nonmirror bypassprotect
#143
NORMAL status
Conversion 2
CONVERSION2
The user changes their type to become resistant to the type of the attack the opponent used last.
Power
0
Accuracy
0
PP
30
Priority
0
Target: SingleNonUser
Func: 0x05F
#144
NORMAL status
Copycat
COPYCAT
The user mimics the move used immediately before them. It fails if no other move has been used yet.
Power
0
Accuracy
0
PP
20
Priority
0
Target: NoTarget
Func: 0x0AF
bypassprotect
#145
WATER special
Coral Break
CORALBREAK
The user creates waves in the water to attack the target. This move does physical damage.
Power
80
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x122
#146
DRAGON SPECIAL
Core Enforcer
COREENFORCER
A damaging move that also eliminates the targets' Abilities if they have already used their moves.
Power
100
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x160
WIP
#147
STEEL physical
Corkscrew Crash
CORKSCREWCRASH
The user spins very fast and rams into the target with the full force of its Z-Power.
Power
100
Accuracy
0
PP
0
Priority
0
Target: SingleNonUser
Func: 0x000
zmove
#148